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Computing

Our Computing scheme of work aims to instil a sense of enjoyment around using technology and to develops children’s appreciation of its capabilities and the opportunities technology offers to, create, manage, organise and collaborate. ‘Tinkering’ with software and programs forms a part of the ethos of the scheme as we want to develop children’s confidence when encountering new technology, which is a vital skill in the ever evolving and changing landscape of technology. Through our curriculum, we intend for children not only to be digitally competent and have a range of transferable skills at a suitable level for the future workplace, but also to be responsible online citizens.

The scheme of work enables children to meet the end of Key Stage attainment targets outlined in the National curriculum. Our computing scheme of work has been designed as a spiral curriculum with the following key principles in mind:

 

  • Pupils revisit the five key areas throughout KS1 and KS2.
  • Increasing depth: Each time a key area is revisited, it is covered with greater complexity.
  • Prior knowledge: Upon returning to each key area, prior knowledge is utilised so pupils can build on previous foundations, rather than starting again.

 

 

 

In Key Stage 1, the children will be taught to:

 

  • Understand what algorithms are and how they are implemented as programs on digital devices.
  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of a simple program.
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content.
  • Recognise common uses of information technology beyond school.
  • Use technology safely and respectfully, keeping personal information private.
  • Identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

 

In Key Stage 2, the children will be taught to:

 

  • Design, write and debug programs that accomplish specific goals, including controlling or simulation physical systems; solve problems by decomposing them into smaller parts.
  • Use sequence, selection and repetition in programs; work with variables and various forms of input and output.
  • Use logical reasoning to explain how simple algorithms work and detect and correct errors in algorithms and programs.
  • Understand computer networks include the internet, how they can provide multiple services, such as the world wide web, and the opportunities they offer for communication and collaboration.
  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
  • Select, use and combine a variety of software (including internet service) on a range of digital devices to design and create a range of programme, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 

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